I Hate Fun Board Games
Prefer watching instead of reading? You can watch the full video here: https://youtu.be/7CCDz1zgK1Q
I do not like Uno, Catan, Hot Streak, Magical Athlete, Captain Flip, or Betrayal at House on the Hill. And apparently, according to people who have played board games with me, this means I do not like “fun board games.” But here is the actual truth: I do not hate fun. I hate board games where my choices do not matter.
That is the real issue for me. I do not need every board game to be a giant strategy monster with 400 rules, a 40-minute teach, and a player aid that looks like tax paperwork. I like light games, silly games, chaotic games, party games, and games where the table is laughing the entire time. I just need to feel like I am actually playing the game instead of watching the game happen near me.
The “Daniel Hates Fun” Problem
If you know me in real life, you have probably heard some version of this before: “Daniel hates fun.” And honestly, I get it. I am the person who sits down at a table, watches everyone laugh at chaos, dice rolls, random card flips, betrayals, and party game nonsense, and then I’m over here asking, “Okay, but what did I actually do?” That is not me trying to ruin the vibe. That is me trying to figure out whether the game gave me a meaningful decision.
Because for me, the fun of board games is not just that something random happened and everyone laughed. The fun is making a choice, watching that choice matter, and then either feeling clever or realizing I destroyed my entire life with one terrible move. I want the game to push back against me. I want to feel like I had agency, even if the outcome was ridiculous. That is where board games become exciting to me.
I Do Not Hate Light Board Games
This is the part people get wrong. I do not hate light board games, I do not hate silly board games, and I do not hate games where people are yelling and laughing at the table. A game can be simple and still have strategy. A game can be chaotic and still give you meaningful choices. A game can be funny and still have tension.
What loses me is when the game is mostly happening to me instead of happening because of me. There is a huge difference between a light game with sharp decisions and a light game where I am just pulling levers until something goofy happens. If the whole experience is just “draw a card, something happens, everyone laughs, wait for your next turn,” I am probably already looking at the shelf behind you wondering what else we could be playing. That does not make the game bad, but it probably means it is not for me.
Randomness Is Not the Problem
Randomness is fine. I like plenty of board games with cards, dice, luck, swingy moments, and absurd things happening. The problem is not that randomness exists. The problem is when randomness replaces decision-making instead of creating decision-making.
Give me a bad hand and let me figure out how to survive. Give me a horrible die roll and let me pivot. Give me a ridiculous situation and let me crawl my way out like a tiny cardboard rat in a maze. That kind of randomness can be great because it creates pressure, adaptation, and memorable decisions. But if the randomness decides everything and my choices barely affect the outcome, I check out fast.
Luck-Based Board Games Can Lose Me Fast
This is why some luck-based board games are hard for me. If I win, I want to feel like I made good choices. If I lose, I want to feel like I made bad choices, or at least that I could have played differently. The most frustrating kind of board game is one where I lose and think, “I do not know what I was supposed to do differently.”
That is the point where a game loses me. If my choices did not really matter, then I do not feel like I played a game. I feel like I watched a game happen near me while I occasionally moved cardboard around. Some people are completely fine with that because the social experience is the point, and that is valid. I just usually need the actual game system to give me more to chew on.
Party Games Can Still Have Teeth
This is also why I do not think “fun board games” have to be empty. A good party game can still have teeth. A good silly game can still give you decisions. A good chaotic game can still make you feel like your timing, bluffing, table reads, risk-taking, or weird little goblin instincts mattered.
I do not need every game to be a three-hour economic simulation where everyone slowly turns into a spreadsheet. I just need something to care about. Give me a push-your-luck decision, a bluff, a timing choice, a risk, or a reason to say, “If I had done one thing differently, that could have changed everything.” That sentence matters because it means the game gave me agency.
The Best Fun Board Games Still Give You Choices
The best fun board games are not fun because they ignore the player. They are fun because they create memorable moments through player choices. Someone made a risky play, someone pushed too far, someone blocked the wrong person, someone lied badly and somehow got away with it. Those moments are funny because a person made them happen.
That is the kind of chaos I want. Not just random chaos, but intentional chaos. Player-driven chaos. Chaos with consequences. When the table erupts because someone made a bizarre decision that actually worked, that is infinitely more interesting to me than a random card telling everyone to laugh now.
This Is Really About Board Game Taste
This is why board game opinions are so weird. Two people can play the exact same game and walk away with completely different reactions. One person says, “That was hilarious,” and another person says, “I was trapped in a cardboard waiting room.” Both people can be right because they are looking for different things from the experience.
Some players want the game to get out of the way so the group can laugh, talk, and hang out. Other players, like me, usually want the game to be the reason everyone is laughing, yelling, groaning, and making threats over cardboard. This is why it is useful to talk honestly about games we do not like, not to ragebait or dunk on someone’s favorite game, but to understand taste. When someone says they do not like “fun board games,” what they might really mean is that they want more agency, more strategy, more meaningful choices, and less randomness deciding the entire game.
Games Mentioned in This Video
The games I brought up in this video include Uno, Catan, Hot Streak, Magical Athlete, Captain Flip, and Betrayal at House on the Hill. These are not all the same type of game, and I am not saying every single one of them is bad. They just represent the type of “fun board game” experience that can lose me when randomness, chaos, or forced silliness matters more than meaningful decisions. For me, the issue is rarely that a game is light or silly. The issue is whether the game gives me enough control to feel like I actually participated.
That distinction matters because there are plenty of light board games, party games, and chaotic games that still work for strategic players. A game does not have to be heavy to be good. It does not have to be complex to be interesting. It just has to give the players real choices and then let those choices matter.
So No, I Do Not Actually Hate Fun
I like fun. I love fun. I run board game events, make board game videos, and spend a deeply irresponsible amount of my life around cardboard. Clearly, I am not anti-fun. I just have a very specific version of fun that usually needs friction, decisions, consequences, and that little moment where I stare at the table and think, “This is either genius or the dumbest thing I have ever done.”
That is what I am chasing in board games. I want games where losing teaches me something, winning feels earned, and the table has a story because of what the players did. So yes, I hate “fun board games,” at least in the way people usually accuse me of it. But really, I just hate board games where the fun comes from the game ignoring me.
Final Question
What is your favorite fun board game, and what is your least favorite fun board game? I genuinely want to know, because these conversations are always more interesting when people explain why something works or does not work for them. Maybe your favorite game is exactly the kind of chaos I cannot stand. Maybe your least favorite game is one I would defend with my whole cardboard-loving heart. Either way, I want to hear the reasoning.